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Review CornerSoftware
JumpStart Typing
Rating: Rating
The Bottom Line
For children who enjoy arcade-style games, this program will help them improve both keyboarding speed and accuracy. The program is better for children in need of typing practice rather than for absolute beginners.
Ages: 8-11   Subject: Typing   Brand: Knowledge Adventure
Review Sections: Product Overview  Technically Speaking  Skills Covered  Educational Value  Entertainment Value  Design  Replayability  Dollar Value
 
 
image Product Overview
"Extreme keyboarding" is the theme of this game designed to boost children's typing skills. Accuracy and speed are important keyboarding skills that are espcially relevant for today's children. This program helps them improve typing skills through arcade-style games, timed typing sessions, and lessons.

The goal of the game is to help ready the Sparks Dream Team for competition. This requires coaching the team because Coach Qwerty is locked in the Trophy Room! Children need to recharge Power Cards in order to free the coach, and they do this by practicing typing. Training begins with a placement test. This diagnostic test is timed and it defines the goals that need to be met for recharging the Power Cards.

Once the initial test is complete, children "build strength" through their participation in lessons and tests, after which they can play the five arcade-style games. In Roller Racing, for example, players help their skateboarding teammate make it to the finish line while avoiding obstacles. The skateboarder will dodge obstacles only if players type in the requested letters on their keyboard. Kids play tabletop foosball in Keyboard Kicks where controlling their players' moves and kicks requires attention to letter patterns and accurate typing. Pictured above is the Trail Blazer activity in which children quickly and accurately type the letters shown in the bubbles above each team member in order to successfully lead them down the ski slopes.

Children earn medals for their efforts in some of the activities. In keeping with the Olympics theme, these medals are bronze, silver, and gold.

Building team strength requires taking typing lessons and timed tests in the Keyboard Training Center. The program's 30+ lessons consist of short introductions to key locations using a color-coded onscreen keyboard, some practice with the letters learned in the introduction, and timed tests. The timed tests incorporate the keys taught in the lesson. Because the tests place emphasis on particular keys and key combinations, many of the sentences children type are nonsensical. However, they provide targeted practice with specific keys and key combinations. Players' words per minute and number of mistakes are displayed at the end of the tests.

We wish the lessons were integrated into the game in a more entertaining manner. As it stands, the lessons can be easily bypassed. Our testers were anxious to get to (or back to) the fun games. They quickly learned that they could bypass the lessons and go straight to the timed tests. That said, the program presents truly fun ways to practice a rather uninteresting subject.

Technically Speaking
Minimum system requirements are Windows 95/98, 486DX/2 66 MHz, 16 MB RAM, and 4X CD-ROM. Mac users require a Mac or Power Macintosh, OS 7.1, 16 MB RAM, and 4X CD-ROM. It requires 5-8 MB of hard drive space.

Skills Covered
Kids develop typing skills: proficiency, accuracy, speed, technique, proper posture, and correct hand placement.

Educational Value
Although typing lessons can be bypassed, those who peruse of this feature will benefit from the movies and opportunities for practice. Children refine their skills through entertaining games that mainly test accuracy and speed. Because the teaching aspect of the programs requires self-motivation, JumpStart Typing is less adept at introducing the basics of typing than it is at providing opportunities for practice.

Entertainment Value
Children who enjoy the challenge of fast-paced arcade-style games will take to JumpStart Typing most readily.

Design
The design of this title allows children to play independently. They have the choice between an adventure format with a story line or practice mode for quick access to any activity or game in the program.

Replayability
Playing in adventure mode involves working toward the goal of unlocking the Trophy Room to free the coach--a task that requires earning seven power cards. Accomplishing this goal involves a fair amount of typing practice and provides sufficient motivation to keep kids coming back for more.

Dollar Value
This CD-ROM carries a suggested retail price of approximately $20 US.

Released: 2002
Reviewed: November 2002