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Review CornerToys & Games
Who Wants to Be a Millionaire Kids Edition
Rating: Rating
The Bottom Line
Kids now have a fair shot at winning a virtual million with this CD-ROM based on the popular trivia game show. Though slow-moving at times, children will thoroughly enjoy the program's youth-oriented questions.
Award of Excellence
Ages: 8 to 13   Subject: Thinking Skills   Brand: Buena Vista Interactive
Review Sections: Product Overview  Technically Speaking  Skills Covered  Educational Value  Entertainment Value  Design  Replayability  Dollar Value
 
 
image Product Overview
The Who Wants to Be a Millionaire? TV game show has always been popular with kids, and so have the CD-ROM interactive game versions. However, kids didn't have as fair a chance at winning the virtual million-dollar prize as adults did with the previous editions in the series. All that has changed with this new edition designed especially for kids.

The game plays just like previous editions with some key kid-friendly differences. Most importantly, the questions are youth-oriented. Though they are challenging at times, they are vastly more manageable for the target audience. Besides that, they are really fun, with pop culture questions (including ones about Harry Potter and Pokemon, for example) mixed in with math, history, and geography questions.

Kids are faced with a series of timed multiple-choice trivia questions--15 of them if all goes well. As they advance, correct answers earn players more and more dollar points. However, if they miss a single question, they're "toast", as Regis reminds players. The game ends, and players are bumped down to zero dollars or the last "safe haven" amount. As players work their way up the ladder towards the million, they can use 3 "lifelines". The 50/50 option is straightforward enough--if selected, the four possible answers are narrowed down after two incorrect answers are eliminated. Ask the Audience pulls up a poll, originally taken on the Internet before the game was released, of children's answers. Players use these statistics to help make their decision. Phone-A-Friend involves listening to pre-recorded conversations between Regis and one of a group of "whiz kids" (or otherwise). The "walk away" option is available, though most kids will be more willing to take risks and go for the big money simply because real money is not at stake.

Game-play is rather true to the TV trivia show, and is complete with the original dramatic music and pregnant pauses. While kids won't face down the host, they'll get plenty of feedback from him through his voiceovers. Regis' wisecracks and commentary are deliberately more "youthful"--he reminds kids that the $200 mark is "bound to be more than your allowance", ribs players with "even a grown-up could have gotten that!", and tells players they are "wicked right" after they have selected a correct answer.

The questions are just plain fun--we haven't seen a kids' trivia game with as entertaining questions as these. The topics are an eclectic mix of pop culture, history, sports, literature, and more. An example $100 (starting) question is "What is a young sheep called?" A $500 question reads "In the Pokemon cartoons and games, what items are used to capture Pokemon?" The questions grow more challenging as kids advance, when players may be faced with the challenge of identifying which of a set of four words is NOT an adverb, recognizing a line in a Shel Silverstein poem, determining which of four given body parts is NOT primarily made up of muscle, and more.

Of course, playing the game affords kids some liberties--testers quickly realized, for example, that they could use the "pause" feature to buy more time when answering a question, or to do an Internet search in order to come up with a winning answer.

It's no secret that kids love cheat codes and this title actually rewards kids who have reached a million by offering them a "secret" code that affects game-play in interesting ways. More codes are available at www.millionairekidsgame.com, and these can make the game easier by offering things like unlimited lifelines. On the other end of the scale, codes that give no lifelines whatsoever are available for kids who prefer a more challenging game!

One or two players can enjoy the game, though the multiplayer option is not a true head-to-head competition because kids don't directly vie against each other. Instead, they engage in a Fastest Finger round in which four items need to be rearranged into the correct order (such as arranging sets of coins from lowest to highest values). Whoever wins this round goes on to the virtual "hotseat".

Technically Speaking
Minimum system requirements are Windows 95/98/ME/XP, Pentium 200 MHz, 32 MB RAM (64 MB recommended), 4X CD-ROM, 16-bit DirectX-compatible sound card, 16-bit color DirectX-compatible 1 MB video card, and 200 MB free hard disk space. Mac users require a G3 processor 233 MHz, System 8.6 through OS-X, 32 MB RAM, and 24X CD-ROM. This product carries a disclaimer for Windows 2000 users ­ Disney cannot guarantee compatibility with this operating system.

Skills Covered
Trivia questions are featured, with topics that include history, geography, math, music, literature, sports, and more.

Educational Value
Though kids will pick up some diverse facts as they play the game, this program is heavily skewed towards entertainment rather than education. Interestingly, the program inspired some testers to research answers to questions on the Internet.

Entertainment Value
The game is a little slow moving, though this pace seems to be necessary in order to recreate the tense atmosphere of the show. The experience on the whole is a very entertaining one--there's original music and youth-oriented wisecracks from Regis to keep things alive (though some of the latter quickly becomes repetitive). The questions themselves are the star ­ they are contemporary, often challenging, and interesting.

Design
Players use the keyboard to lock in their answers and to confirm whether their responses are "final answers". Pressing the Escape key on the keyboard allows them to pause, restart, exit, or adjust the volume of the game. Although pressing the spacebar interrupts some of the instructions, most of the chatter cannot be bypassed.

Replayability
There are over 600 questions in the game, ensuring sufficient freshness of rounds over time.

Dollar Value
This CD-ROM carries a suggested retail price of $29.99 US.

Released: 2001
Reviewed: January 2002