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Review CornerToys & Games
Where's the Blanket Charlie Brown?
Rating: Rating
The Bottom Line
This story-adventure starring the Peanuts gang features a charming, problem-solving adventure format, humor, and a handful of enjoyable mini-games. Best for children ages six to nine.
Award of Excellence
Ages: 5-9   Subject: Adventure   Brand: Tivola
Review Sections: Product Overview  Technically Speaking  Skills Covered  Educational Value  Entertainment Value  Design  Replayability  Dollar Value
 
 
image Product Overview

"Charming" best describes this software title starring Charlie Brown and the Peanuts gang. Once children have selected to play along with either Charlie Brown or Lucy, they embark on an adventure in problem-solving filled with clues to uncover, problems to solve, and mini-games to enjoy.

The story begins as follows: Charlie Brown offers to keep Linus' security blanket safe while his grandmother is visiting, but the beloved blanket goes missing. Players help either Charlie Brown or Lucy find the blanket. Though their motives for finding the blanket are different, both Charlie Brown and Lucy are determined to solve this dilemma by searching in and around Charlie Brown's home. Of course, kids will get a more considerate host of the game in Charlie Brown, and a rather crabby one in Lucy! The choice is all theirs.

As children explore Charlie Brown's house, the library, computer lab, Schroeder's house, and more, they must click on as many things as they can find. Some useful items can be collected and stored in the program's inventory bar, while other objects transport children to another environment altogether. Players uncover mini-games as they progress through the adventure, and each activity can be played at either of two difficulty levels. In order to get past a robot at computer camp, for example, kids need to answer a series of mathematical questions. After Snoopy scatters Schroeder's musical notes around the room, kids are asked to find the notes Schroeder is playing. Players have to help Snoopy steer the bus to computer camp, and in so doing, they complete a logic puzzle.

No matter which path players choose to follow, Snoopy makes an appearance from time to time. Children have a secondary task of keeping Snoopy fed and cared for, and they keep track of Snoopy's state by monitoring the Snoopy Meter in the task bar.

The game can be played in English or German, and players have a chance to toggle between the languages at any point in the game.

At some points in the game, children will get frustrated when they don't know what to do next. The box states the program is designed for children ages 4 and up, but ages 6-9 is probably more reasonable. Younger children may be able to play the game with help from parents or older siblings, however. Transitions can sometimes be slow, and some non-interruptible sequences are repeated. For example, clicking on a scarf prompts the same sequence in which Lucy or Charlie Brown react with surprise when the scarf falls on their heads. We would have preferred hotspots with multiple responses. However, the program captures the unique personalities of each Peanuts character well: Charlie Brown's understated wit, Lucy's impatient and crabby nature (true to form, she refers to Charlie Brown as a "blockhead"), Snoopy's independent streak, and Sally's dreamy sensitivity. The games are generally brief but fun to play, and the story is quite charming.

Technically Speaking
Minimum system requirements are Windows 95/98/ME/NT/2000/XP, Pentium 166 MHz, 32 MB RAM, SVGA graphics card (16-bit), and 4X CD-ROM. Mac users require a Power PC, System 8.1 or higher, 32 MB RAM, and 4X CD-ROM. Requires 40 MB of hard drive space.

Skills Covered
Children develop problem solving, pattern recognition, math, music, mapping, spatial awareness, and social awareness skills.

Educational Value
The game demands some logical thinking and persistence. Children are required to explore the different environments quite thoroughly in their search for clues.

Entertainment Value
The graphics are pleasing and the story line of the game is well-developed. Playing as either Lucy or Charlie Brown offers different slants to the game, and children will enjoy trying out both characters. Taking care of Snoopy is a simple but pleasing diversion from the main story line.

Design
While some sequences can be bypassed with a click of the mouse, children will need to wait through others. Some transitions are on the slow side. Otherwise, the game features a design that allows children to navigate through the program independently.

Replayability
Two different ways to play with some randomization of objects add replay value to the game. The story line is compelling enough for children to play through to the end. A sense of intrigue is created throughout the game because, at first glance, scarves, tablecloths, and similar items appear to be the missing blanket!

Dollar Value
The suggested retail price is approximately $20 US.

Released: 2002
Reviewed: May 2002