Spy Fox is back in an all-new adventure that "reeks" of SMELLY enemies and plots of world domination. Spy Fox is the debonair (?) spy whose antics can be likened to a more wholesome version of Austin Powers. At the head of the SMELLY society is Napoleon le Roach who has set up the Giant Evil Dogbot masquerading as a statue at the World’s Fair – each new customer entering the Fair through the turnstile is unknowingly winding up the dogbot’s gears, and Spy Fox must find the OFF switch and activation code before the millionth customer moves through the turnstile.
The cast of characters is hilarious and includes old favorites like Monkey Penny and Professor Quack, as well as new interesting characters like Granny Smith the Food-on-a-Stick Vendor, colorful security guards, Lenny the informant worm, and more.
At any time during the adventure, Spy Fox can return to Spy Corps where Monkey Penny and Professor Quack are working behind the scenes. Spy has a whole bunch of Spy Gadgets at his disposal, including such things as a dehydrated ski pill, fingerprint replicator utensil kit, Spy Skates, and more. During the adventure, players must pick up various items that they will need at different points in the game. Talk balloons are balloons that show pictures of characters or objects that can be used to gather information about the subject from other characters. Players must use their thinking and logic skills in order to save the day. For example, Spy sees thugs entering the Dogbot by breathing on a breath analyzer. In order for Spy to get into the Dogbot, he must do a series of things -- pick up glasses the thug has dropped, find a special place where he can "see" the food that must be consumed to pass the breath analyzer, ask Chef Dinah for the food item that she needs to make the dish, retrieve that item, clone the food, then have Chef Dinah make up the dish!
The program’s shoot-em-up arcade game Things from Space is tremendously fun and involves shooting as many enemy robot ships and asteroids as possible without getting hit. There are 12 increasingly more difficult levels to the game. Kids returned to this game frequently during the adventure, and it serves as a great (mindless) break from the problem solving mission.
This program is considerably easier than the first one in the series, making the suggested age group somewhat more appropriate. Even so, it is probably better for children ages 7-9.
Kid testers were thoroughly absorbed in the adventure, and were determined to solve the mystery and win the game. Even parents enjoyed the humor.