With this combination CD-ROM and toy playset, kids are in charge of the Playskool department store. They meet shoppers onscreen and work with their Playset cash register, scanner, and credit card swiper to process sales. Besides ringing up sales, they’ll participate in games and print out activities to enjoy long after the computer is turned off.
Players get help from the store helpers, Billy Bagger and Paula Pushcart. Billy teaches kids how to work the cash and Paula explains the store’s departments – Snack Bar, Electronics, Clothing, Pets, Groceries, and Toys.
Kid testers enjoyed "playing pretend" by scanning products’ bar codes and "processing" credit card purchases, just like real-world cashiers. Customers’ items roll along the conveyor belt one at a time. An item will stop for processing, and one of five different tags is displayed. Depending on the type of tag, kids will have to either punch in a given one or two-digit price on their cash register, scan in the price by cranking their Playset scanner, or enter their own made-up price.
Once all items are tallied, it’s time for the customer to pay – either with cash (requiring some imagination on the part of players), or with a credit card. Swiping the credit card on the Playset activates the onscreen swiper.
To add some spice to the game, players get to watch for the featured "super sale item" to show up on the conveyor belt, deal with customers requesting change for the arcade, and handle shoppers returning bottles for deposit. Also, the Snack Bar activity plays a little differently than those found in the other departments, with customers making orders for food.
The games include a cash register "training" program in which kids practice pressing sequences of keys on their cash register, a free-play music activity, a game of dress-up with the store window mannequins, a toy race, and more. These games generally are fast-paced and they help kids identify and match numbers.
For extra incentive, kids earn Gold Stars and even receive printable pay checks for their hard "work". There are printable accessories like name badges, play money, and bar code tags that kids might want to use during play or for away-from-the-computer games of make-believe.
One complaint with the program is similar to a real-life shopping pet peeve – enduring those unprepared shoppers who wait until they’re told how much they owe before they start fishing for their wallets. The program’s unprepared and chatty customers slow down the game, but it should be noted that testers didn’t seem overly bothered. As well, though there are a number of activities available, there’s not a whole lot of variety. The program quickly becomes repetitive as a result.
On the up side, the game automatically adjusts to children’s abilities to recognize numbers.