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Review CornerToys & Games
The Mummy Mystery Starring Mercer Mayer's Little Monster Private Eye
Rating: Rating
The Bottom Line
This humorous problem-solving adventure, set in ancient "Monster Egypt", offers children the chance to play detective along with characters from Mercer Mayer's Little Monster book series. Mysteries, mummies, and mini-games make this program ideal for rainy-day fun.
Award of Excellence
Ages: 7-10   Subject: Adventure   Brand: Infogrames
Review Sections: Product Overview  Technically Speaking  Skills Covered  Educational Value  Entertainment Value  Design  Replayability  Dollar Value
 
 
image Product Overview

Does exploring ancient Egypt along with Little Monster Private Eye sound like fun? It sure is. This adventure gives kids a chance to discover "Monster Egypt" through the eyes of characters from Mercer Mayer's Little Monster book series. Their mission: to find five magic rings that will unlock the tomb that entraps Professor Pickle.

The setting, ancient Monster Egypt, is a humorous cartoon world where scarabs is the form of currency. Players meet up with characters with funny names, scour the screens for useful items, and stash objects for trading later in the game. At Honest Ahmed's Camel Rental, for example, players will need to give Ahmed ten scarabs (earned elsewhere in the program) to buy a camel. Humorously, Ahmed explains that the compact model of camels has retired early, and the sporty model and Cadillac of camels are far too expensive.

Assorted puzzles and challenges await kids. When children stumble upon obelisks, for example, they discover that the obelisks' dials need to be turned just the right way. Perhaps the picture of obelisks players took at the museum will help! In the Tomb of Tutta Fruita, children need to listen attentively to the patterns of sounds coming from the animal heads on Tutta Fruita's casket, and then repeat them back. After all five rings have been earned and the tomb opens, players need to move through a mystifying maze in order to get to the Professor.

Note that children refer to Professor Pickle's journal in order to advance in the game, and they will need to read the text on their own. While this is an educational bonus for young readers, it leaves struggling and non-readers out in the cold (or asking for parents' help). The box states that the game is appropriate for children ages 4 and up, but we think 7-10 is a better guess. Some 6-year-olds will be able to manage the game, but they will need help. Our 11-year old tester completed the game in less than two hours.

Technically Speaking
Minimum system requirements are Windows 95/98/ME/2000, Pentium 100 (166 recommended), 16 MB RAM (32 MB recommended), and 4X CD-ROM (8X recommended). Mac users require a 68040 33 MHz or higher, System 7.1 or higher, 8 MB installed RAM (5 MB available free RAM), and 2X CD-ROM. Requires 5 MB of hard drive space.

Skills Covered
Memory, mapping, problem solving, hand-eye coordination.

Educational Value
Children need to draw on memory and problem-solving skills in order to succeed in this adventure. Although the game is "doable", kids will undoubtedly get stuck from time to time. Persistence is a must.

Entertainment Value
Players encounter interesting characters and explore locations with humorous names (such as the Tomb of Thanxfurnuthen). The program's many mini-games are exciting and pleasantly challenging.

Design
Players make use of a map in order to navigate Monster Egypt. Built-in game hints can be found in the Journal. For extra challenge, older players may choose not to peek too deeply into the Journal's pages.

Replayability
The goal of the game can be accomplished in a fairly short period of time for seasoned "gamers". Three different game paths, however, help boost the replay value.

Dollar Value
The suggested retail price is only $15 US.

Released: 2001
Reviewed: March 2002