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Review CornerToys & Games
Mercer Mayer's Little Critter and the Great Race
Rating: Rating
The Bottom Line
This enjoyable CD-ROM takes kids on a problem-solving adventure. Though it is a little tricky at times, the game presents fun challenges for the brain, and rewards kids with a chance to take part in a fun race.
Award of Excellence
Ages: 4-8   Subject: Adventure   Brand: Infogrames
Review Sections: Product Overview  Technically Speaking  Skills Covered  Educational Value  Entertainment Value  Design  Replayability  Dollar Value
 
 
image Product Overview
Beloved characters from Mercer Mayer's Little Critter book series come alive in this interactive adventure CD-ROM. Little Critter needs to build a racer in order to race in the Critterville Soapbox Derby. Players choose one of three racers to build, and then find parts for it by exploring Critterville, playing games, and solving puzzles.

Obtaining the parts needed to build a racer is not just a matter of finding them—players need to collect objects, and trade or win them. For example, in one game, a monkey at the zoo is holding on to a steering wheel. Kids need to find something to feed the monkey in order to get this important part for Little Critter's racer.

Children visit all sorts of interesting places in Critterville by means of four maps of the fictional town. Players direct Little Critter as he drops in at his home, visits a junkyard, stops by a pond, and even enters a house that is rumored to be haunted. There are hotspots everywhere, most of which trigger jokes and songs. Some "clickables", however, lead to mini-games. There are six of them altogether, and these include memory/matching games and puzzles. Some can be played at different difficulty levels, and others give kids the option to challenge themselves by playing against a timer.

Although the style of the game is similar to that of a Humongous Junior Adventure (such as Putt-Putt Joins the Race, for example), navigation is slightly different. Children need to use any of four maps in order to get from one place to the next, a task that is a little tricky for younger players.

Though the game earns our general recommendation, we have a few complaints. The clickables, for example, are rather enjoyable but predictable. The process of saving and loading a game is a little clunky. Instead of a sign-in system, kids must save their game before exiting. They have to be careful not to mix up the load and save options, or they risk losing progress in a game, which can be quite a disaster! Additionally, character speech is sometimes difficult to understand.

All things considered, however, this is a worthwhile adventure. Children learn a little about the benefits of perseverance as they face problems with solutions that are not always straightforward. This type of program is especially fun when kids work through the problem solving together as a team. That way, chances are better that getting "stuck" won't be fatally frustrating.

Technically Speaking
Minimum system requirements are Windows 95/98/ME/2000, Pentium 133, 16 MB RAM, and 4X CD-ROM. Mac users require a PowerPC or Power Mac G3 processor including iMac, System 7.5.3 or higher, 32 MB unused RAM, and 4X CD-ROM. Requires 100 MB of hard drive space. A printer is optional.

Skills Covered
Memory, mapping, problem solving, hand-eye coordination.

Educational Value
Children need to draw on memory and problem-solving skills in order to succeed in this adventure. Navigation is a little tricky, and although the game is very "doable", kids will undoubtedly get stuck from time to time. Persistence is a must.

Entertainment Value
The story line and mission will motivate and engage many children. The characters are sweet, though difficult to understand at times. The ultimate goal of the game is participation in the big race, which is a satisfying reward for children's problem-solving efforts.

Design
Navigation is a little tricky at first. Kids get to different places by means of four different maps, and it is sometimes difficult to remember which one is which. Kids need to remember to save their game because there is no sign-in feature that does this automatically. The jewelcase insert contains some cleverly cryptic game hints to help kids along if they are really stuck. The gameplay experience will be greatly improved if children learn the "esc" key trick that allows them to interrupt sequences. Otherwise, kids can easily get lost in hotspot animations they've already visited.

Replayability
Children have a choice of three different racers to build. This means that once players have completed one adventure, they can select a new racer with different parts to collect for a slightly different adventure the next time around.

Dollar Value
The suggested retail price is only $15 US.

Released: 2001
Reviewed: February 2002



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