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Review CornerToys & Games
Harry Potter and the Sorcerer's Stone
Rating: Rating
The Bottom Line
Though game-play is not always as exciting as it could be, the chance to relive Harry Potter's first year at Hogwart School and to play the fast-paced wizard sport, "Quidditch", make this video game for the PC a worthwhile purchase.
Ages: 8 to 12   Subject: Thinking Skills   Brand: EA Games
Review Sections: Product Overview  Technically Speaking  Skills Covered  Educational Value  Entertainment Value  Design  Replayability  Dollar Value
 
 
image Product Overview
In this much-anticipated video game for the PC, a pleasing introduction lays out the story--Harry Potter, the "boy who lived", endured dreadful stepparents until a letter arrived that changed his life. After learning of Harry's invitation to attend Hogwarts School of Witchcraft and Wizardry, kids have the chance to step into Harry's shoes and relive his first year at the school as a wizard in training.

The adventure begins on foot (only after completing several tasks can kids direct Harry flying on a broomstick), and recounts Harry's first day at school. Our hero meets up with Dumbledore, who reminds Harry that the school is full of secrets to be uncovered. Keeping in mind that "not all secrets are rewarding", our protagonist sets out to explore the magical school and its grounds.

As kids play the game from a first-person perspective, they encounter magical foes (like Malfoy and his henchmen) and friends (such as Hagrid and Dumbledore). They must collect Bertie Bott's Every-Flavor Beans and challenge stars along the way, and have the opportunity to build a collection of beautifully drawn Witches and Wizard Cards.

Wizard training involves taking lessons and learning to cast spells. Casting spells is an important part of the game--players will need them to open chests and doorways, to overturn pots, and the like. In order to learn a spell, kids must first trace its shape against a timer, and their accuracy is graded.

Players lead Harry through lessons (such as one in Charms Class) and mini-missions. An example mission involves navigating a maze filled with snail-like creatures and snapping plants. Assorted obstacles are strewn throughout the adventure, including encounters with annoying gnomes who steal beans! Surprises that will delight Harry Potter fans are found throughout the game--Hedwig the Owl, for example, delivers a message that reminds Harry to take his Herbology lesson.

Players need to pay attention to their Stamina indicator. When the meter runs too low, Harry faints and players are bumped back to their last save point. Fortunately, chocolate frogs help to boost stamina, so kids will need to be on the lookout for these helpful treats!

Once kids have the opportunity to make Harry fly on his broom, the adventure becomes more appealing. Flying is challenging at first! Once mastered, the experience is great fun, and Quidditch--a popular flying sport with wizards--becomes accessible. Many kids will consider the Quidditch game the program's highlight. This high-speed game can be played independently of the adventure, but the exciting Quidditch League Play must be unlocked first!

Game-play requires use of both the keyboard and mouse. It takes a bit of time to grow accustomed to the controls, but players get plenty of opportunity to do just that, thanks to the gradually unfolding challenges.

Given the widespread popularity of Harry Potter, we were disappointed that the game has high system requirements. We had problems with the video on all machines we ran the game on. Owners of the PlayStation console may prefer to purchase the game for that platform if their computer doesn't live up to this program's hardware demands.

Technically Speaking
Minimum system requirements are Windows 95/98/Me/2000/XP, Pentium II or AMD K6-2 266 MHz (400 MHz recommended), 64 MB RAM (128 MB RAM recommended), 500 MB hard drive space (plus additional space for saved games), and 4X CD-ROM (8X recommended).

Skills Covered
Players need to draw on some logical thinking skills and will need some manual dexterity in order to learn the controls of the game, which require a combination of mouse and keyboard.

Educational Value
This title is designed to entertain, so it has minimal educational value. As with most adventure style games, some logical thinking skills are required. Due to the unique requirements for "tracing" a spell in order to learn it, kids will refine their hand-eye coordination skills.

Entertainment Value
The graphics are fun and will appeal to fans, as they effectively draw kids into the magical world of Harry Potter. Additionally, the music is excellent--it nicely conveys the mood in each environment, be it mysterious, fast-paced, or downright spooky at times.

Design
The program is designed fairly well with user-defined controls that nevertheless are a little tricky to learn. Helpful for younger players is the Auto-Jump option--if this option is not selected, kids will need to right-click on the mouse to make Harry jump.

Replayability
The addition of the game of Quidditch to the program, which can be accessed independently of the adventure, helps replay value tremendously. The adventure itself will not be especially long for experienced gamers, but its length is adequate for most children ages 8-11.

Dollar Value
This CD-ROM carries a suggested retail price of $29.99 US.

Released: 2001
Reviewed: December 2001



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