This activity center, based on the latest Disney feature film, Lilo & Stitch, is rather original and charming. Cobra Bubbles guides children through this adventure that allows children to relive, and participate in, situations taken directly from the movie's story line.
Before beginning their adventure, children select one of three difficulty levels. Players are then led through the game's activities one by one. Clicking on a shell will get them to the next game challenge. First up, kids meet up with Lilo and her friends in hula class. Then it's off to Area 626, where Stitch (also known as "Experiment 626") has crash-landed. Once kids have located all of Stitch's gizmos (such as police goggles, alien grub, and a skunk, which is "smelly but useful"), they move on to an activity in which they must keep kennel dogs up the rafters--and discover just how useful the skunk can be! Once complete, kids play a maze-like activity that involves selecting a path for Stitch and Lilo, who are navigating the trail on their tricycles.
A couple of the activities are on the bland side, such as the hula class game in which there is not a lot to do. Others are fun and original. At the luau, for example, the player's "assignment" is to deliver cheques, drinks, and meals to the customers' tables--and to help Stitch behave in the meantime! Another fun challenge requires players to pick up after the aliens in Lilo's house. Players must sort and organize scattered laundry, dishes, and Elvis records against a timer. On higher levels, the pace is frantic!
Some factors make this a worthwhile program. Cobra Bubbles' narration is powerful and reassuring, for example. Also, fans of the movie will enjoy the fact that each game is set in a familiar location. Kids can use a water bottle to squirt a misbehaving Stitch, feed him his favorite drink (coffee!), and check the little alien's "bad meter" from time to time. Although the adventure game is a directed one, kids can always skip to the next activity if they tire of the game they are currently playing, without penalty.
Referring to the e-manual is especially important, as gameplay is not always intuitive. In fact, we discovered that we missed many game options when we went ahead without reading the manual. Also, young children may have a hard time deciphering some of the instructions, as they are sometimes delivered by characters with heavy accents. The suggested age (ages 4+) on the box is misleading--this program is better for children ages 6-9. For children in the right age group, however, the program is enjoyable.