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Review CornerToys & Games
Curious George Downtown Adventure
Rating: Rating
The Bottom Line
This software title is a delightful change from the ordinary. Featuring a series of contraption puzzles for younger children, this game offers curious kids a chance to "save the day" with logical thinking. Exceptional!
Award of Excellence
Ages: 5-9   Subject: Logic   Brand: Knowledge Adventure
Review Sections: Product Overview  Technically Speaking  Skills Covered  Educational Value  Entertainment Value  Design  Replayability  Dollar Value
 
 
image Product Overview

If you are expecting a run-of-the-mill activity center in this new Curious George CD-ROM, guess again. This innovative and smart software title really gets kids thinking and experimenting as they play along with the lovable Curious George.

Who better than Curious George to lead children through a series of predicaments that need fixing? This title begins with a story that shows how Curious George was...well, curious, and as a result, caused a series of troubling chain reactions downtown. In order to fix the problems, children must use a variety of tools, like ladders, trampolines, and balls, to help the little monkey save the day.

The main problems that need fixing include retrieving a fan from the dumpster, helping a window washer down from a ledge, pushing an apple cart out of the street, retrieving a cat from the top of a lamppost, and getting to a big gold ball that is on top of a building. Kids will need to travel to other areas, like the circus and candy factory, in order to collect necessary items that will help George restore order to downtown.

The program features narration throughout--a friendly addition that turns the game into a likable story. For example, the narrator tells players, "When George landed on the elephant, he knocked the balloons away. Can you help George get the balloons?". Each scenario involves some sort of goal, such as one in which players are asked to get sacks of flour into a mixing bin. Children are given a number of tools in their toolbox, including bowling balls, conveyor belts, and whistles. They need to strategically place these tools on the scene so that George can move the sacks into the bin. Children generally need to experiment a few times in order to perfect the process.

Other puzzles involve helping George reach a kite in the park, leading George to a pipe where he can hide from the irate chef in the Candy Factory, and launching a clown from a cannon in the Circus. Players earn bananas as they play (some of the bananas are found on the puzzle screens and actually show children the general path George should take). There are five possible certificates to earn, based on the number of bananas collected and earned in the game -- Bronze, Copper, Silver, Gold, and Platinum.

The only problem with the game is the recommended age on the box! Children 3-4 will need plenty of help. These young children may not be developmentally ready for all of the planning ahead that is required for success in the game. We find the title perfectly suited to children ages 5-9. Once children have mastered this program, they can graduate to The Incredible Machine: Even More Contraptions.

Still, this program is exceptional. It never underestimates young children's thinking powers, and is especially therapeutic for children who are fearful of making mistakes. This title demonstrates the necessity--and the rewards--of experimentation in the problem-solving process. Hints are always available, and the program progresses gradually--from simple predicaments, to problems that require the use of a number of tools, some of which need to be "flipped".

Technically Speaking
Minimum system requirements are Windows 98/ME/2000/XP, Pentium or equivalent 233 MHz, 64 MB RAM, and 12X CD-ROM. Mac users require a Power Mac G3 233 MHz or faster, System 8.6, 9.2.1, 10.1, 64 MB RAM, and 16X CD-ROM. Requires 100 MB of hard drive space.

Skills Covered
Children develop problem solving, memory, logical thinking, and spatial awareness skills.

Educational Value
Software can be helpful for encouraging children to practice and build concrete academic skills. But, software programs really shine when they offer simulations and experiments that are difficult to duplicate in the real world. This program actively builds children's skills and confidence in working through problems to successful solutions.

Entertainment Value
A narrator follows children around, reminding them that they are active participants in a story. Curious children who love a challenge will find this title thoroughly engaging.

Design
The interface of the game is well thought out. Children drag tools from the toolbar onto the puzzle scene, press the "Go" button to try out their contraption, and resort to a "hints" button, if needed. The program does a lot of hand-holding, offering tutorials and carefully sequenced series of puzzles that increase in challenge gradually.

Replayability
This program has excellent replay potential. After completion, any puzzle can be reset and replayed; there are plenty of puzzles to work through; and the reward certificates are leveled, helping to motivate children to try their best.

Dollar Value
The suggested retail price is approximately $20 US.

Released: 2002
Reviewed: June 2002